Digital technology has become a cornerstone of education transformation, but in many parts of the world, access to devices alone isn’t enough.
The reality in underserved communities is that learners may have a mobile phone but limited data. They may want to learn but lack motivation, the support or tools that match their context. While digital solutions have proliferated, many fail to engage the learners they aim to serve.
This is the challenge Solve Education! sets out to address: not just delivering educational content, but designing an entire experience that learners and their teachers can access, enjoy and stick with—especially the most marginalized learners.
A framework built for real-world constraints
At the heart of Solve Education!’s work is ‘edbot.ai’: a free-to-use gamified chatbot powered by artificial intelligence (AI) and mobile friendly web application that delivers personalized learning experiences.
Designed to run on basic Android phones and to use minimal data, edbot.ai supports learners and teachers in communities with limited digital literacy and disrupted access to schools and classrooms.
The platform focuses on foundational skills such as English literacy, numeracy and critical 21st-century competencies like financial literacy and AI literacy. It primarily serves students in primary and secondary school in addition to young adults seeking to strengthen their skills for education and employment opportunities.
We use the GAIN (Goal, Action, Impact, Next Steps) method to make the platform and learning activities engaging, adaptive and community driven.
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